Modules are weapon upgrade, they can be equipped on weapons by shift+click the weapon and clicking modules you want to add when teheweapon's menu is open. You can't put two times the same module (no matter the level) in a same weapon and each weapons has two modules slots. Slots number can be upgraded in a upgrader with upgrading materials.

They can either be obteined by completing quests or by buying it in module shop or crystals shop

module list
image name weapons shop price level
1 2 3 4 5
Barrel or tube or rail.PNG
barrel semi automatic rifle

automatic rifle

burst rifle

Anchor (lvl.1)

Humble (lvl.2) gamini (lvl.3)

700P (lvl.2)

1kP (lvl.3)

+2 hit damage +3 hit damage +10 hit damage
Handle.PNG
handle Anchor (lvl.1)

Quark (lvl.2)

490P (lvl.1)

610P (lvl.2)

+4 crit damage +7 crit damage +10 crit damage
Battery.PNG
battery Exarche3 (lvl.1)

Quark (lvl.2)

350P (lvl.1)

470P (lvl.2)

+2 shots +5 shots +8 shots
Ejection or power supply.PNG
Ejection Exarche3 (lvl.1)

Anchor (lvl.2)

200P (lvl.1)

470P (lvl.2)

60t. reload time 50t. reload time 40t. reload time
Scope.PNG
scope semi automatic rifle +3x scope zoom
Tube or sight.PNG
tube automatic pump Exarche3 (lvl.1)

Humble (lvl.2) Hilton (lvl.3)Cosmos557 (lvl.3)

380P (lvl.1)

680P (lvl.2) 950P (lvl.3)

+1 hit damage +2 hit damage +3 hit damage
slow pump Dos2 (lvl.2) 900 +5 hit damage +8 hit damage
Muzzle.PNG
muzzle automatic pump Anchor (lvl.1)

Quark (lvl.2)

Humble (lvl.3)Hilton (lvl.3)

Cosmos557 (lvl.3)

520P (lvl.1)

570P (lvl.2)

740P (lvl.3 Humble)

900P (lvl.3 Hilton and Cosmos557)

+3 crit damage +8 crit damage
slow pump Dos2 (lvl.1) 810 +5 crit damage +7 crit damage
Safety or sockets.PNG
safety automatic pump

slow pump

Exarche3 (lvl.1)

Anchor (lvl.2)

310P (lvl.1)

430P (lvl.2)

70t. reload time 65t. reload time 60t. reload time
Rail.PNG
rail quick sniper Exarche3 (lvl.1)

Anchor (lvl.2)

Dos2 (lvl.2)

gamini (lvl.4)

420P (lvl.1

540P (lvl.2 Anchor)

720P (lvl.2 Dos2)

1.30kP (lvl.4)

+5 hit damage +8 hit damage +15 hit damage
heavy sniper Quark (lvl.1)

gamini (lvl.3)

660P (lvl.1)

1.30kP (lvl.3)

+10 hit damage +30 hit damage +40 hit damage
Safety or sockets.PNG
sockets quick sniper Dos2 (lvl.1)

gamini (lvl.3)

740P (lvl.1)

980P (lvl.3)

+10 crit damage +28 crit damage +35 crit damage
heavy sniper gamini (lvl.3) 1.24kP (lvl.3) +24 crit damage +30 crit damage
Battery.PNG
battery quick sniper

heavy sniper

Quark (lvl.1) 450P (lvl.1) +1 shot +3 shots +4 shots
Slide or lever.PNG
lever Quark (lvl.1) 430P (lvl.1) 45t. reload time 35t. reload time 30t. reload time
Scope.PNG
scope Exarche3 (lvl.1)

gamini (lvl.4 and 5)

140P (lvl.1)

300P (lvl.4)

400P (lvl.5)

+2x scope zoom +8x scope zoom +10x scope zoom
Barrel or tube or rail.PNG
barrel classical pistol Hilton (lvl.1)

Cosmos557 (lvl.1)

Dos2 (lvl.2)

950P (lvl.1)

670P (lvl.2)

+5 hit damage +8 hit damage +25 hit damage
canon pistol Humble (lvl.1)

Dos2 (lvl.2)

760P (lvl.1)

800P (lvl.2)

+20 hit damage
Magazine.PNG
magazine classical pistol

canon pistol

Dos2 (lvl.1)

Humble (lvl.2)

540P (lvl.1)

540P (lvl.2)

+1 ammo +2 ammos +3 ammos
Slide or lever.PNG
slide Quark (lvl.1)

Dos2 (lvl.2)

430P (lvl.1)

600P (lvl.2)

40t. reload time 35t. reload time 30t. reload time
Condensator.PNG
condensator SMG Anchor (lvl.1)

Humble (lvl.2)

450P (lvl.1)

710P (lvl.2)

+1 hit damage +3 hit damage
Ejection or power supply.PNG
power supply Anchor (lvl.1)

Quark (lvl.2)

420P (lvl.1)

590P (lvl.2)

+2 crit damage +4 crit damage +9 crit damages
Battery.PNG
battery Exarche3 (lvl.1)

Anchor (lvl.2)

320P (lvl.1)

380P (lvl.2)

+5 shots +8 shots +15 shots
Reflector.PNG
reflector Exarche3 (lvl.1)

Humble (lvl.2)

300P (lvl.1)

500P (lvl.2)

25t. reload time 20t. reload time 15t. reload time
Amplifier.PNG
amplifier Quark (lvl.1) 530P (lvl.1) +1 fire rate
Barrel or tube or rail.PNG
cylinder LMG Hilton (lvl.1)

Cosmos557 (lvl.1)

840P (lvl.1) +1 crit damage +3 hit damage
Tube or sight.PNG
sight +3 crit damage
Magazine LMG.PNG
magazine Hilton (lvl.1)

Cosmos557 (lvl.1)

860P (lvl.1) +20 shots +50 shots
Drum.PNG
drum 60t.reload time
Piston.PNG
piston +3 fire rate
Crystals.PNG
crystals semi automatic rifle

automatic rifle

burst rifle

the crystal mine (lvl.1)

the crystal foundry (lvl.2)

the source (lvl.3)

64 poor crystals (lvl.1)

64 enriched crystals (lvl.2)

64 pure crystals (lvl.3)

+1 hit damage

+1 crit damage

+2 shots

+3 hit damage

+3 crit hit damage

+4 shots

+2 hit damage

+2 crit damage

+20 fire ticks

none none
automatic pump

slow pump

the crystal storage area (lvl.1)

the crystal cavern (lvl.2)

64 poor crystals (lvl.1)

64 vibrant crystals (lvl.2)

+2 hit damage

+5 shots

+4 hit damage

+8 shots

none none none
quick sniper

heavy sniper

the crystal storage area (lvl.1)

the crystal river (lvl.2)

64 poor crystals (lvl.1)

64 enriched crystals (lvl.2)

+10 hit damage

+5 shots

+10 hit damage

+10 crit damage

+5 shots

none none none
classical pistol

canon pistol

the crystal mine (lvl.1)

the crystal cavern (lvl.2)

64 poor crystals (lvl.1)

64 vibrant crystals (lvl.2)

+2 crit hit damage

+4 shots

+4 crit hit damage

+6 shots

none none none
SMG the spider extractor (lvl.1)

the crystal river (lvl.2)

64 vibrant crystals (lvl.1)

64 enriched crystals (lvl.2)

+2 hit damage

+1 crit damage

+8 shots

+4 hit damage

+2 crit damage

12 shots

none none none
LMG the spider extractor (lvl.1)

the crystal foundry (lvl.2)

the source (lvl.3)

64 vibrant crystals (lvl.1)

64 enriched crystals (lvl.2)

64 pure crystals (lvl.3)

+2 hit damage

+2 crit damage

+3 hit damage

+3 crit damage

+3 hit damage

+3 crit damage

+20 fire ticks

none none
Community content is available under CC-BY-SA unless otherwise noted.